Best Practices
You can make a theme by just throwing stuff on the canvas and hoping for the best. OR you can work smart and create themes that look professional, perform well, and are easy to maintain. Let's go with option two.
Design Principles
Less is More (Usually)
The temptation: Animate ALL THE THINGS!
The reality: Subtle, purposeful animation > chaotic motion soup
Good practice:
- Pick 2-3 key elements to animate heavily
- Use subtle animations on everything else
- Let some things just... exist peacefully
Bad practice:
- Everything bouncing, spinning, and flashing simultaneously
- Viewer doesn't know where to look
- Your theme looks like a Windows 98 screensaver
The test: Can someone focus on the actual content? Or are they distracted by your sweet, sweet animations?
Consistency is King
Pick a style and commit:
If you're going retro:
- CRT filter on everything
- Pixelate transitions
- 8-bit sounds
- Consistent color palette
If you're going modern:
- Clean animations
- Subtle effects
- Professional easing
- Minimalist approach
Don't mix:
- Retro pixelated elements with smooth gradients
- Professional corporate vibes with Comic Sans
- Subtle elegant motion with STROBE EFFECTS
Exception: Unless chaos IS your style. Then go wild. But make it intentionally chaotic.
The Rule of Threes
Three is the magic number:
- Three main animated elements
- Three colors in your palette
- Three layers of depth (foreground, middle, background)
Why three?
- Human brains like it
- Creates visual hierarchy
- Feels complete but not overwhelming
Not a hard rule, but a good guide!
Animation Best Practices
Speed Settings
Too fast = jarring Too slow = boring Just right = chef's kiss
| Animation Type | Recommended Speed | Reason |
|---|---|---|
| UI feedback | 0.2-0.5s | Responsive feel |
| Transitions | 0.5-1.5s | Smooth but not slow |
| Entrance effects | 0.8-2.0s | Build anticipation |
| Ambient motion | 2.0-5.0s | Chill background vibes |
| Hover/pulse loops | 1.0-3.0s | Gentle, not annoying |
Golden rule: If you think it's too slow, speed it up 20%. If you think it's too fast, slow it down 30%.
Easing Function Wisdom
Default to Power2.Out for almost everything. Seriously, this one easing function will carry you far.
When to break the rule:
- Bounce.Out - Fun, playful moments
- Elastic.Out - Extra emphasis, special elements
- None (Linear) - Constant motion (spinning, scrolling)
- Sine.InOut - Smooth loops (floating, pulsing)
- Back.Out - Attention-grabbing entrances
Avoid:
- Power4.InOut on everything (too dramatic)
- Elastic.InOut (usually too much)
- Steps unless you want that specific effect
Loop Philosophy
Good loops feel endless:
- Start and end values connect smoothly
- Use Yoyo for back-and-forth motion
- Subtle loops (10-20% change) beat dramatic ones
Bad loops are jarring:
- Sudden jumps back to start
- Dramatic value changes
- Missing the Yoyo checkbox when you needed it
Test your loops:
- Watch for 30 seconds
- If it annoys you, it'll annoy users
- Adjust or remove
Animation Layering
The layer cake approach:
Bottom layer (Background):
- Very slow motion (5-10s animations)
- Subtle effects
- Sets the mood
Middle layer (Content):
- Moderate motion (1-3s animations)
- Where the action is
- Most viewer attention
Top layer (UI/Interactive):
- Quick animations (0.3-1s)
- Responsive feedback
- Clear and direct
Timing strategy:
- Stagger start times slightly (0.1-0.3s apart)
- Creates flow instead of "everything moves at once"
- More natural feel
Performance Best Practices
Keep It Smooth
Light on resources:
- Basic animations (Move, Scale, Rotate, Opacity)
- Simple shapes
- Optimized images
Heavy on resources:
- Multiple shaders per layer
- High-resolution videos
- Tons of simultaneous animations
The rule: If preview playback stutters, you've gone too far.
Asset Optimization
Images:
- Use appropriate resolution (don't upload 4K images for small icons)
- Compress before uploading
- PNG for transparency, JPG for photos
- Remove unused assets
Video:
- Compress video files
- Use appropriate bitrate
- Consider video length
- Test playback performance
Audio:
- Compress audio files
- Use appropriate quality (128-192kbps usually fine)
- Consider file size
The goal: Fast loading, smooth playback, happy users.
Animation Limits
How many animations is too many?
Safe zone:
- 3-5 simultaneous animations
- Mix of basic and advanced effects
- Should run smoothly everywhere
Warning zone:
- 6-10 simultaneous animations
- Multiple shaders active
- May stutter on older hardware
Danger zone:
- 10+ simultaneous animations
- Shaders everywhere
- Good luck, brave soul
Pro tip: If your development machine struggles, users' machines will definitely struggle.
Organization Best Practices
Naming Conventions
Layers:
❌ Layer 1, Layer 2, Layer 3
✅ Logo, Background, Title, Wheel_Item_1
Why it matters:
- Find stuff quickly
- Know what layer does at a glance
- Future you will thank present you
Naming patterns that work:
- Descriptive: "Logo_Animated"
- By location: "Top_Banner"
- By function: "Game_Title_Text"
- By category: "BG_Stars_Slow"
Group Organization
When to group:
- Related elements (all UI elements)
- Elements that move together
- Thematic sections (intro sequence, main display, footer)
Group naming:
❌ Group 1
✅ Intro_Sequence
✅ Main_UI
✅ Background_Elements
Pro structure:
📁 Background_Layer
└─ BG_Image
└─ BG_Effect_Stars
📁 Main_Content
└─ Logo
└─ Title_Text
└─ Subtitle
📁 UI_Elements
└─ Button_Start
└─ Menu_Icon
Asset Naming
Before uploading, rename files:
❌ IMG_20231015_0042.png
❌ final_FINAL_v3_REAL_final.png
❌ untitled.png
✅ logo_main.png
✅ background_stars.png
✅ button_start_normal.png
Your future self will high-five you.
Workflow Best Practices
The Iteration Loop
Good workflow:
- Build basic layout (no animations)
- Test composition
- Add primary animations
- Preview and adjust
- Add secondary animations
- Preview again
- Polish and refine
- Final preview
- Save and publish
Bad workflow:
- Add one element
- Animate it to perfection
- Add next element
- Realize first element needs to move
- Curse loudly
- Start over
Build structure first, animate second!
Preview Constantly
Press Spacebar after EVERY change.
Seriously. After. Every. Change.
Why?
- Catch mistakes immediately
- Understand what changes do
- Develop intuition faster
- Avoid "I've been working for 2 hours on something that looks terrible" moments
The professional habit: Change → Preview → Adjust → Repeat
Save Frequently (But It Auto-Saves)
HyperTheme auto-saves to the cloud, but still:
- Hit Ctrl+S periodically (peace of mind)
- Don't rely 100% on auto-save
- Check that save indicator
Before risky changes:
- Save (Ctrl+S)
- Make change
- If it breaks everything, Ctrl+Z
Version Control (DIY Style)
HyperTheme doesn't have version history (yet), so:
For major changes:
- Save current version
- Publish as "WIP" or private
- Make changes
- If you hate it, revert to previous publish
The "duplicate first" strategy:
- Export screenshots of your progress
- Keep notes of what worked
- Build a personal library of successful techniques
Design Best Practices
Visual Hierarchy
Make important stuff obvious:
Size: Bigger = more important Motion: Moving = draws attention Color: Contrast = emphasis Position: Center/top = primary focus
Example hierarchy:
- Game title (largest, animated, centered)
- Game art (medium, subtle animation)
- Metadata (smaller, static or subtle)
- Background (largest area, slowest motion)
Color Theory Quick Wins
Complementary colors pop:
- Blue + Orange
- Purple + Yellow
- Red + Cyan
Analogous colors harmonize:
- Blue + Blue-Green + Green
- Red + Red-Orange + Orange
Monochrome is classy:
- Different shades of one color
- Add white/black for contrast
The 60-30-10 rule:
- 60% dominant color (background)
- 30% secondary color (main content)
- 10% accent color (highlights)
Typography Tips
Readability is everything:
- High contrast (dark text on light, or vice versa)
- Appropriate size (test at target resolution)
- Clean fonts for body text
- Fancy fonts for titles only
Animation considerations:
- Avoid blur filters on text (unreadable)
- Subtle motion only (don't make people chase text)
- Consider adding outlines for better visibility
Composition Guidelines
Rule of Thirds:
- Place important elements at intersection points
- More interesting than dead center
Negative Space:
- Don't fill every pixel
- Give elements room to breathe
- Empty space is design tool
Visual Flow:
- Guide viewer's eye
- Use animation to direct attention
- Create a visual journey
Testing Best Practices
The 30-Second Rule
Watch your theme for 30 seconds straight.
What to check:
- Does it get annoying?
- Is there a clear focal point?
- Do loops feel smooth?
- Does anything feel "off"?
If you get bored in 30 seconds, change something.
The Fresh Eyes Test
Take a break:
- Work on theme
- Save
- Leave for 30 minutes (or overnight)
- Come back
- First impression is usually correct
What looked amazing at 2am might look terrible at 10am.
The Different Resolution Test
If supporting multiple aspect ratios:
- Test EACH ratio
- Ensure animations work across all
- Check that nothing gets cut off
- Adjust per-ratio if needed
Get Feedback
Show someone else:
- They'll spot issues you missed
- Fresh perspective is valuable
- "I don't know why, but something feels off" is valid feedback
Community feedback:
- Post work-in-progress
- Ask specific questions
- Iterate based on response
Common Mistakes to Avoid
The Kitchen Sink Syndrome
Don't: Use every animation type in one theme
Do: Pick animations that serve the theme's purpose
Animation Overkill
Don't: Animate everything simultaneously
Do: Create focal points with selective animation
Inconsistent Timing
Don't: Random speeds everywhere (0.3s here, 4.7s there)
Do: Use consistent speed ranges (UI stuff ~1s, ambient ~3s)
Ignoring Performance
Don't: Add shaders until preview crawls
Do: Test performance as you build
Poor Organization
Don't: "Layer 1" through "Layer 47"
Do: Descriptive names and logical groups
Forgetting Mobile/Lower-End Hardware
Don't: Assume everyone has a gaming PC
Do: Test on lower-end devices if possible
Over-Designing
Don't: Keep adding "just one more thing"
Do: Know when to stop (done is better than perfect)
The Professional Polish Checklist
Before publishing, check:
- All layers named descriptively
- No unused assets in library
- Animations preview smoothly
- No jarring loops
- Consistent easing functions
- Appropriate speeds
- Clear visual hierarchy
- Tested for 30+ seconds
- Fresh eyes review
- Metadata filled out
- Screenshots look good
- Project saved
Learning from the Pros
Study successful themes:
- What animations do they use?
- How fast are they?
- What creates the mood?
- What makes them cohesive?
Steal techniques, not designs:
- Learn the "how" and "why"
- Apply to your own work
- Develop your style
Build a swipe file:
- Screenshot themes you like
- Note what works
- Reference when stuck
The 80/20 Rule
80% of impact comes from 20% of effort:
Focus on:
- Clean layout
- 2-3 key animations
- Consistent style
- Smooth performance
Don't obsess over:
- Perfect easing curves
- Micro-optimizations
- Every possible animation type
- Pixel-perfect alignment (though close is good!)
Ship good work, not perfect work.
Growing as a Designer
Your first theme will not be your best.
That's fine! Every theme teaches you:
- What works and what doesn't
- Which animations you like
- How to work more efficiently
- Your personal style
The path:
- Theme 1: Learning the tools
- Theme 2: Trying too much
- Theme 3: Finding restraint
- Theme 4: Developing style
- Theme 5+: Refining mastery
Keep making stuff. That's how you get better.
Next Steps
- Troubleshooting - Fix common issues
- Animation Basics - Refresh fundamentals
- Interface Overview - Master the tools
Final Advice: Rules are meant to be broken. Once you understand these best practices, feel free to ignore them in service of your creative vision. But learn the rules first! 🎨✨